Jumanji (Board Game)

The board game Jumanji is a supernatural game with a mind of its own (some surviving players even claim that it is cursed) that doesn't rest until those who start playing it, gain the will to finish. There are many copies of this game all over the real world, but none have the same magical power to send players into its African or Indian jungle of tropical Rainforest, Tropics, Savanah and Australia like alternate reality or to send the dangers of said reality into the real world like the original. Jumanji gets antsy when it is left unfinished, and on occasion it sends its outerspace-themed "sibling", Zathura, to keep its abandoners busy and unable to escape unless the space adventure is finished, Jumanji has the tendency to mess with said players itself with its savage-jungle natures.

Consequences
A prominent feature in all its appearances, once the player's piece lands on a square, Jumanji's crystal ball will provide a rhyming riddle message to inform players what will begin to manifest into reality, whatever the text reads, placing randomised consequences into the real world to challenge players. The animals, humans, the danger, and other characters that live in Jumanji can't normally be killed and they can only be stopped by finishing the game, hence why the instructions advise layers to not being unless they intend to finish by reaching the game's crystal ball centre, calling out the name of Jumanji and therefore undo all the consequences and alternative timelines of the game.

Another aspect of the board game is a randomised consequence of actually transporting they player in question into the crystal ball, which is the gateway into the deepest woods, darkest jungle dimension of Jumanji itself. They will be unable to leave until the dice reads 5 or 8.

Also see

 * Zathura (Board Game)
 * Jumanji (Video Game)